In this course students are introduced to the fundamentals of developing a distributed application system based on the client/server paradigm. Students learn how to design and implement client-server applications based on TCP/IP network protocol suite, and to use sockets in Java programming environment to set up reliable (TCP) or unreliable (UDP) communication between two hosts.
Student learn by developing sample console, windows, or browser applications such as Chat applications, File Transfer applications, or simple role based multi-player games such as Chess. Security of the application is enforced by learning to use Secure Socket layer (SSL) or HTTPS API as secure communication protocol.
The goal in this course is to make students aware, through hands-on work, of the challenges of a networked/distributed application, such as performance, delays, reliability, synchronization, scalability, and security issues.
Prerequisites
CSTP 1202, CSTP 1105.
Course type
This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.
Course schedules
Select your program to see the available course schedules.
How to take this course
This course is offered as part of a VCC program only.
Contact us
If you have any questions, please email at [email protected].
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.