Students learn the fundamentals of developing distributed applications based on the client-server model. Students learn how to design and implement client-server applications based on the TCP/IP network protocol suite, and how to use sockets to enable TCP or UDP communications between hosts and clients.
Student develop console, windows, or browser based applications such as Chatbot, file transfer app, or multi-player games such as Chess. Students learn to secure their applications using the Secure Socket Layer (SSL) or HTTPS protocols.
Students learn to develop networked and distributed applications in consideration of performance, delays, reliability, synchronization, scalability, and security issues.
Prerequisites
CSTP 1230 or equivalent, taken prior to or concurrently.
Course type
This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.
- Client-server architecture
- Networking and protocols
- Socket and datagram APIs
- Multithreading and thread synchronization in client-server applications
- Building reliable connection oriented communication using TCP
- HTTPS and OpenSSL, HTTP and RTP, non-real time and real-time distributed applications
- Messaging using web sockets
- Building secure connections using HTTPS and OpenSSL
- Building connections using UDP
Course schedules
Select your program to see the available course schedules.
How to take this course
This course is offered as part of a VCC program only.
Contact us
If you have any questions, please email at [email protected].
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.