This course introduces students to game design theory, mechanics, and development applications within the simulation industry. Students will learn to apply design principles and techniques to create effective user interfaces and functional 2D game assets. Through collaborative projects, students will develop prototypes, implement game mechanics, and compile deployable games for multiple platforms.
Prerequisites
Course type
This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.
- Introduction to Game Design Software and Hardware
- Digital Animation Tools and Techniques
- Graphic Editing for Game Content Creation
- 2D Game Engines and Prototyping
- Game Design Principles and Rules of Play
- User Interface Design for Games
- Game Development Teamwork and Collaboration
- Game Compilation and Multi-Platform Deployment
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Course schedules
Select your program to see the available course schedules.
How to take this course
This course is offered as part of a VCC program only.
Contact us
If you have any questions, please email at [email protected].
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.