This course introduces students to professional 3D modeling software for creating polygon-based assets essential in game design and extended reality (XR) projects. Students will develop technical skills in geometric visualization, effective software workflow, and primitive geometry manipulation. The course culminates with students producing a themed scene containing a minimum of five original 3D modeled objects.
Prerequisites
Course type
This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.
- Introduction to Design Visualization Software
- File Management and Workflow Efficiency
- Navigating the Design Visualization Interface
- Fundamentals of Primitive Geometry and Topology
- Geometric Manipulation and Object Creation
- Modelling from Reference Images
- Scene Development and Environment Creation
- Analyzing and Evaluating 3D Models for Simulation and XR
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Course schedules
Select your program to see the available course schedules.
How to take this course
This course is offered as part of a VCC program only.
Contact us
If you have any questions, please email at [email protected].
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.