Intermediate 3-D Modelling

Course code VESD 1200

Credit 3.0

Length 54.0 hours

Course outline View

In this course, students will learn about materials, textures, lighting, and rendering as it relates to developing assets for use in gaming and extended reality (XR) projects.

Prerequisites

VESD 1120.

Course type

This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.

  • Introduction to Materials and Shaders
  • Procedural Materials and Physically-Based Rendering (PBR)
  • Light Interaction and Material Simulation
  • Texturing Techniques and Tools
  • UV Mapping and Texture Application
  • Node-Based Shader Creation
  • Rendering Techniques for Still Images
  • Lighting Principles in 3D Design

Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.

Course schedules

Select your program to see the available course schedules.

How to take this course

This course is offered as part of a VCC program only.

Contact us

If you have any questions, please email at [email protected].

† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.

Indigenous Territory Acknowledgment

VCC is located on the traditional territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səlilwətaɬ (Tsleil-Waututh) peoples who have been stewards of these lands since time immemorial.