In this course, students will learn about materials, textures, lighting, and rendering as it relates to developing assets for use in gaming and extended reality (XR) projects.
Prerequisites
VESD 1120.
Course type
This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.
- Introduction to Materials and Shaders
- Procedural Materials and Physically-Based Rendering (PBR)
- Light Interaction and Material Simulation
- Texturing Techniques and Tools
- UV Mapping and Texture Application
- Node-Based Shader Creation
- Rendering Techniques for Still Images
- Lighting Principles in 3D Design
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Course schedules
Select your program to see the available course schedules.
How to take this course
This course is offered as part of a VCC program only.
Contact us
If you have any questions, please email at [email protected].
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.