3D Game Engine

Course code VESD 1205

Credit 3.0

Length 54.0 hours

Course outline View

This course examines advanced 3D modeling techniques focused on materials, textures, lighting, and rendering for gaming and extended reality (XR) projects. Students will develop proficiency in UV mapping, texturing techniques, and implementing node-based shader networks for advanced visual effects. Through practical application, students will produce rendered images suitable for various professional applications while evaluating lighting techniques to enhance realism in 3D scenes.

Prerequisites

Course type

This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.

  • Introduction to 3D Game Engines
  • Core Mechanics and Tools in Game Engines
  • Game Environment Planning and Prototyping
  • Asset Integration and Customization
  • Game Logic and Interactivity
  • Audio Integration in 3D Game Environments
  • Visual Effects and Atmosphere Creation
  • Deployment and Platform Optimization

Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.

Course schedules

Select your program to see the available course schedules.

How to take this course

This course is offered as part of a VCC program only.

Contact us

If you have any questions, please email at [email protected].

† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.

Indigenous Territory Acknowledgment

VCC is located on the traditional territories of the xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh (Squamish), and səlilwətaɬ (Tsleil-Waututh) peoples who have been stewards of these lands since time immemorial.