This course examines advanced 3D modeling techniques focused on materials, textures, lighting, and rendering for gaming and extended reality (XR) projects. Students will develop proficiency in UV mapping, texturing techniques, and implementing node-based shader networks for advanced visual effects. Through practical application, students will produce rendered images suitable for various professional applications while evaluating lighting techniques to enhance realism in 3D scenes.
Prerequisites
Course type
This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.
- Introduction to 3D Game Engines
- Core Mechanics and Tools in Game Engines
- Game Environment Planning and Prototyping
- Asset Integration and Customization
- Game Logic and Interactivity
- Audio Integration in 3D Game Environments
- Visual Effects and Atmosphere Creation
- Deployment and Platform Optimization
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Course schedules
Select your program to see the available course schedules.
How to take this course
This course is offered as part of a VCC program only.
Contact us
If you have any questions, please email at [email protected].
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.