This course covers audio design fundamentals, interactive audio, and 3D audio principles for creating cohesive game sound environments. Students will learn to differentiate between 2D and 3D audio while evaluating audio middleware solutions for game engines. Through practical exercises, students will create and implement simulation audio assets using foley techniques and design interactive, atmospheric audio experiences.
Prerequisites
Course type
This course is offered as part of a VCC program and cannot be taken individually.
International students: Eligibility is determined at the program level. Visit the program page for international student requirements and application information.
- History and Evolution of Game Audio
- Audio Fundamentals and Technical Specifications
- 2D vs. 3D Audio in Simulation and XR
- Adaptive Audio in Simulation Design
- Audio Middleware Solutions for Game Engines
- Creating Simulation Audio Assets
- Foley Techniques and Vocal Audio Production
- Interactive Audio Implementation in Simulations
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Course schedules
Select your program to see the available course schedules.
How to take this course
This course is offered as part of a VCC program only.
Contact us
If you have any questions, please email at [email protected].
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.