VESD 1100: Introduction to Animation and Simulation Design
Effective date
September 2026
Department
Virtual Envi & Simulation Desg
School
Trades, Technology and Design
Description
This course provides foundation skills necessary in the simulation design industry, covering safety, ethical issues, video game history, career opportunities, and the social impact of gaming. Students will explore the principles of animation and their practical application in various contexts. Through hands-on projects, students will demonstrate proficiency with animation software by creating an original content portfolio.
Year of study
1st Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Explain the historical development of the video game industry through a chronological analysis of key milestones and innovations.
- Evaluate ethical considerations in the simulation design industry by examining current professional standards.
- Analyze how simulations impact society through examination of cultural, educational, and entertainment applications.
- Identify career opportunities within the animation and simulation industry by researching job roles, required skills, and industry growth trends.
- Apply the twelve principles of animation in the creation of original animated sequences using industry-standard software.
Prior Learning Assessment & Recognition (PLAR)
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Hours
Lecture, Online, Seminar, Tutorial: 42
Practicum, Self-Paced, Individual Learning: 12
Total Hours: 54
Instructional Strategies
A combination of lecture, demonstration, production simulations, problem solving, practical labs and reflective discussion will be used throughout this course.
Grading System
Letter Grade (A-F)
Evaluation Plan
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Type
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Percentage
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Assessment activity
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Participation
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10
|
|
|
Lab Work
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30
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May include in-class exercises, assignments, quizzes/tests, and work-in progress
|
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Project
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30
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|
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Assignments
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30
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Course topics
- The Evolution of the Video Game Industry
- Ethics in Game and Simulation Design
- The Societal Impact of Simulations
- Careers in Animation and Simulation
- The Twelve Principles of Animation
- The Role of Technology in Simulation and Animation
- Ethical Game Design Case Studies
- Simulations as Tools for Social Change
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.