VESD 1115: Game Theory and Mechanics
Effective date
September 2026
Department
Virtual Envi & Simulation Desg
School
Trades, Technology and Design
Description
This course introduces students to game design theory, mechanics, and development applications within the simulation industry. Students will learn to apply design principles and techniques to create effective user interfaces and functional 2D game assets. Through collaborative projects, students will develop prototypes, implement game mechanics, and compile deployable games for multiple platforms.
Year of study
1st Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Analyze software and tools used in game design by evaluating their capabilities and limitations for specific project requirements.
- Explain game design principles and current trends through the analysis of successful commercial games and industry innovations.
- Apply design principles to create effective user interfaces that enhance player experience and game functionality.
- Develop prototypes and implement mechanics in 2D game engines by applying programming concepts and game logic.
- Collaborate with team members to design and implement functional 2D games using agile development methodologies.
- Compile and deploy game projects for multiple platforms by utilizing appropriate build settings and optimization techniques.
Prior Learning Assessment & Recognition (PLAR)
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Hours
Lecture, Online, Seminar, Tutorial: 42
Practicum, Self-Paced, Individual Learning: 12
Total Hours: 54
Instructional Strategies
A combination of lecture, demonstration, production simulations, problem solving, practical labs and reflective discussion will be used throughout this course.
Grading System
Letter Grade (A-F)
Evaluation Plan
|
Type
|
Percentage
|
Assessment activity
|
|
Participation
|
10
|
|
|
Lab Work
|
30
|
May include in-class exercises, assignments, quizzes/tests, and work-in progress
|
|
Project
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30
|
|
|
Assignments
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30
|
|
Course topics
- Introduction to Game Design Software and Hardware
- Digital Animation Tools and Techniques
- Graphic Editing for Game Content Creation
- 2D Game Engines and Prototyping
- Game Design Principles and Rules of Play
- User Interface Design for Games
- Game Development Teamwork and Collaboration
- Game Compilation and Multi-Platform Deployment
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.