VESD 1120: Introduction to 3-D Modelling
Effective date
September 2026
Department
Virtual Envi & Simulation Desg
School
Trades, Technology and Design
Description
This course introduces students to professional 3D modeling software for creating polygon-based assets essential in game design and extended reality (XR) projects. Students will develop technical skills in geometric visualization, effective software workflow, and primitive geometry manipulation. The course culminates with students producing a themed scene containing a minimum of five original 3D modeled objects.
Year of study
1st Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Use design visualization software to create 3D models suitable for games and extended reality applications.
- Interact with design visualization software by navigating interfaces and utilizing appropriate tools for efficient workflow.
- Set up an environment for working with design visualization software and create objects using primitive geometry for basic 3D asset creation.
- Design, create, and analyze geometric visual components of games by applying principles of 3D modelling and topology.
- Produce a themed-scene including at least five original modelled 3D objects that demonstrate proper modelling techniques and scene composition.
Prior Learning Assessment & Recognition (PLAR)
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Hours
Lecture, Online, Seminar, Tutorial: 42
Practicum, Self-Paced, Individual Learning: 12
Total Hours: 54
Instructional Strategies
A combination of lecture, demonstration, production simulations, problem solving, practical labs and reflective discussion will be used throughout this course.
Grading System
Letter Grade (A-F)
Evaluation Plan
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Type
|
Percentage
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Assessment activity
|
|
Participation
|
10
|
|
|
Lab Work
|
30
|
May include in-class exercises, assignments, quizzes/tests, and work-in progress
|
|
Project
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30
|
|
|
Assignments
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30
|
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Course topics
- Introduction to Design Visualization Software
- File Management and Workflow Efficiency
- Navigating the Design Visualization Interface
- Fundamentals of Primitive Geometry and Topology
- Geometric Manipulation and Object Creation
- Modelling from Reference Images
- Scene Development and Environment Creation
- Analyzing and Evaluating 3D Models for Simulation and XR
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.