VESD 1200: Intermediate 3-D Modelling
Effective date
September 2026
Department
Virtual Envi & Simulation Desg
School
Trades, Technology and Design
Description
In this course, students will learn about materials, textures, lighting, and rendering as it relates to developing assets for use in gaming and extended reality (XR) projects.
Year of study
1st Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Demonstrate foundational knowledge of materials, textures, lighting, and shader networks when creating realistic 3D scenes.
- Apply principles of light interaction and rendering to simulate realistic materials within 3D environments and character models.
- Demonstrate proficiency in UV mapping and texturing techniques when preparing 3D objects for material application.
- Design and implement node-based shader networks to create advanced texturing and lighting effects in 3D projects.
- Produce rendered still images suitable for various professional applications by applying appropriate lighting and camera techniques.
- Evaluate and integrate lighting techniques to enhance the realism and functionality of 3D scenes within game and simulation environments.
Prior Learning Assessment & Recognition (PLAR)
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Hours
Lecture, Online, Seminar, Tutorial: 42
Practicum, Self-Paced, Individual Learning: 12
Total Hours: 54
Instructional Strategies
A combination of lecture, demonstration, production simulations, problem solving, practical labs and reflective discussion will be used throughout this course.
Grading System
Letter Grade (A-F)
Evaluation Plan
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Type
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Percentage
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Assessment activity
|
|
Participation
|
10
|
|
|
Lab Work
|
30
|
May include in-class exercises, assignments, quizzes/tests, and work-in progress
|
|
Project
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30
|
|
|
Assignments
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30
|
|
Course topics
- Introduction to Materials and Shaders
- Procedural Materials and Physically-Based Rendering (PBR)
- Light Interaction and Material Simulation
- Texturing Techniques and Tools
- UV Mapping and Texture Application
- Node-Based Shader Creation
- Rendering Techniques for Still Images
- Lighting Principles in 3D Design
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.