VESD 2100: Advanced 3D Modelling
Effective date
September 2026
Department
Virtual Envi & Simulation Desg
School
Trades, Technology and Design
Description
This advanced course explores design principles and techniques for planning, designing, and producing simulations with animation. Students will analyze animation history, principles, and character development while applying advanced animation tools and techniques. The course culminates with students creating and optimizing character animations specifically tailored for games and extended reality (XR) projects.
Year of study
2nd Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Analyze the history and principles of animation by examining influential works and technical innovations.
- Apply animation techniques and principles when creating fluid character and object movement in 3D environments.
- Integrate animation tools and techniques during production of complex animated sequences for games and simulations.
- Develop and animate characters by applying rigging techniques and creating natural movement patterns.
- Create and optimize character animations for games and XR projects by implementing efficient keyframing and weight painting.
- Examine character development and mechanics through analysis of industry best practices and performance requirements.
Prior Learning Assessment & Recognition (PLAR)
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Hours
Lecture, Online, Seminar, Tutorial: 42
Practicum, Self-Paced, Individual Learning: 12
Total Hours: 54
Instructional Strategies
A combination of lecture, demonstration, production simulations, problem solving, practical labs and reflective discussion will be used throughout this course.
Grading System
Letter Grade (A-F)
Evaluation Plan
|
Type
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Percentage
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Assessment activity
|
|
Participation
|
10
|
|
|
Lab Work
|
30
|
|
|
Project
|
30
|
|
|
Assignments
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30
|
|
Course topics
- History and Evolution of Animation
- Fundamentals of Animation Principles
- Keyframe Animation and Timing
- Tools and Techniques for Animation Production
- Character Pre-Visualization and Development
- Advanced Character Modelling and Sculpting
- Character Animation for Games and XR
- Character Mechanics and Interaction
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.