VESD 2200: Extended Reality (XR) Content Production
Effective date
September 2026
Department
Virtual Envi & Simulation Desg
School
Trades, Technology and Design
Description
This course introduces students to extended reality (XR) technologies including augmented, virtual, and mixed reality experience and creation tools. Students will analyze the evolution, applications, and industry structure of XR while gaining hands-on experience with hardware and software tools. Through guided projects, students will conceptualize, develop, and present XR content for various applications.
Year of study
2nd Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Document the evolution of Extended Reality (XR) by tracing technological advancements from early virtual reality to current applications.
- Identify and analyze applications of Extended Reality (XR) across various industries through case studies and market research.
- Explain the structure of the XR industry by examining developer ecosystems, hardware manufacturers, and content distribution channels.
- Use XR hardware and software tools to experience and evaluate existing XR applications and development environments.
- Plan and conceptualize XR projects by creating storyboards, interaction flowcharts, and technical specifications.
- Engage in XR project development and presentation by creating simple XR experiences and demonstrating them to peers.
Prior Learning Assessment & Recognition (PLAR)
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Hours
Lecture, Online, Seminar, Tutorial: 42
Practicum, Self-Paced, Individual Learning: 12
Total Hours: 54
Instructional Strategies
A combination of lecture, demonstration, production simulations, problem solving, practical labs and reflective discussion will be used throughout this course.
Grading System
Letter Grade (A-F)
Evaluation Plan
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Type
|
Percentage
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Assessment activity
|
|
Participation
|
10
|
|
|
Lab Work
|
30
|
May include in-class exercises, assignments, quizzes/tests, and work-in progress
|
|
Project
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30
|
|
|
Assignments
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30
|
|
Course topics
- Introduction to Extended Reality (XR)
- Historical Development of XR
- Hardware Platforms in XR
- Applications of XR Technologies
- Roles and Specializations in the XR Industry
- Organizational Structures in XR Development
- Hands-on XR Tools and Equipment
- Planning and Presenting XR Projects
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.