VESD 2210: Audio Design and Production for Animation and Simulation
Effective date
September 2026
Department
Virtual Envi & Simulation Desg
School
Trades, Technology and Design
Description
This course covers audio design fundamentals, interactive audio, and 3D audio principles for creating cohesive game sound environments. Students will learn to differentiate between 2D and 3D audio while evaluating audio middleware solutions for game engines. Through practical exercises, students will create and implement simulation audio assets using foley techniques and design interactive, atmospheric audio experiences.
Year of study
2nd Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Explain the historical and technical aspects of simulation audio through analysis of industry evolution and current standards.
- Differentiate between 2D and 3D audio in simulation and XR by comparing implementation techniques and perceptual effects.
- Evaluate audio middleware solutions for game engines by testing integration methods and performance characteristics.
- Create and implement simulation audio assets by recording, editing, and mixing sound elements for interactive environments.
- Apply foley and vocal techniques for audio production when developing custom sound effects and character voices.
- Design interactive and atmospheric audio for simulations by implementing adaptive sound systems and spatial audio techniques.
Prior Learning Assessment & Recognition (PLAR)
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
Hours
Lecture, Online, Seminar, Tutorial: 42
Practicum, Self-Paced, Individual Learning: 12
Total Hours: 54
Instructional Strategies
A combination of lecture, demonstration, production simulations, problem solving, practical labs and reflective discussion will be used throughout this course.
Grading System
Letter Grade (A-F)
Evaluation Plan
|
Type
|
Percentage
|
Assessment activity
|
|
Participation
|
10
|
|
|
Lab Work
|
30
|
May include in-class exercises, assignments, quizzes/tests, and work-in progress
|
|
Project
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30
|
|
|
Assignments
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30
|
|
Course topics
- History and Evolution of Game Audio
- Audio Fundamentals and Technical Specifications
- 2D vs. 3D Audio in Simulation and XR
- Adaptive Audio in Simulation Design
- Audio Middleware Solutions for Game Engines
- Creating Simulation Audio Assets
- Foley Techniques and Vocal Audio Production
- Interactive Audio Implementation in Simulations
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.