DLIT 3040: Creating Digital Learning
Effective date
September 2025
Department
Digital Learn Innov Teaching
School
Library, Language, and Teaching and Learning
Description
In this course, students are empowered to create engaging digital learning activities that foster active participation, student curiosity and high quality learning. They will explore the use of Universal Design for Learning (UDL) principles to enhance inclusivity and accessibility and experiment with a variety of digital learning, considering how the use of various digital tools and practices might affect student privacy and digital well-being. They will then experiment with video, eLearning, generative artificial intelligence (GenAI), virtual and augmented reality and / or simulation digital tools and practices. Students will also reflect on the uncertainties associated with rapid technological advancements and adopt tactics that enable them to navigate and thrive in a dynamic educational landscape.Students will then select and apply a specific digital tool or practice to address a real-world learning need.
This course uses advanced technology and a robust online interface that allows students to work at their own pace (within syllabus deadlines). Students are expected to interact with other students, colleagues and others and will receive instructor feedback throughout the course.
Students who successfully complete this course will receive the Digital Learning Creation badge.
Year of study
3rd Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Explore how AI and other digital tools might affect trends and practices in digital learning creation
- Select and use digital tools and practices, including AI, to create interactive learning activities
- Create digital learning activities that support active learning and meaningful learning outcomes
- Develop learning activities that enable agency and foster curiosity
- Apply UDL and other principles to enhance the accessibility and inclusivity of learning activities
- Explore how personal learning data and digital well-being might be affected by various digital tools and practices used to create learning activities
Prior Learning Assessment & Recognition (PLAR)
1. Actual curriculum products / portfolio created and used by the applicant in their workplace which are judged equivalent to course assignments.
2. A successful interview with the School of Instructor Education Department Head or delegate.
3. An essay that describes the development of their thinking on the themes, issues, and concepts in the course.
Hours
Practicum, Self-Paced, Individual Learning: 60
Total Hours: 60
Instructional Strategies
Instructional strategies may include online workshops, experiential learning activities, discussions, online activities, and self-directed learning. Course delivery is fully online.
Grading System
Satisfactory/Unsatisfactory
Passing grade
S is equal to or greater than 61%; students must recieve an S on every item in the evaluation plan to receive S in course
Evaluation Plan
|
Type
|
Percentage
|
Assessment activity
|
|
Assignments
|
S
|
Digital learning challenges
|
|
Assignments
|
S
|
Learning context & digital learning activity proposal: creation
|
|
Assignments
|
S
|
Digital creation activity
|
Course topics
- Introduction to Digital Learning
Digital tools and practices for active learning
Generative Artificial Intelligence
Universal Design for Learning
Creation of digital learning
Emerging trends in active digital learning
Learning resources
Online resources: no textbook required.
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.