vcc.ca

CMPT 1030: Introduction to Game Engines 

Effective date

September 2020 

Department

VR and AR 

School

Arts and Sciences 
 




Description

Students will learn the basics of 3D interactive application design and development using the game engines Unity3D and Unreal Engine. Students will use a hands-on approach to learn the user interface of Unity and Unreal Engine, asset creation, node based and C++ scripting, and creating/compiling projects. Finally, students will create and deploy an application based on self-created and/or provided assets. 

Credits

3.0 

Year of study

1st Year Post-secondary 

Prerequisites

Pre-calculus 12 with a B or equivalent; English 12 with a C+ or equivalent. 

Corequisites

CMPT 1040. 

Course Learning Outcomes

Upon successful completion of this course, students will be able to:

Prior Learning Assessment & Recognition (PLAR)

Consult with department head. PLAR may be available based on evaluation of student's portfolio. 

Hours

Lecture, Online, Seminar, Tutorial: 30
Clinical, Lab, Rehearsal, Shop, Kitchen, Simulation, Studio: 30
Total Hours: 60
 

Instructional Strategies

Lectures
Demonstrations
Guided practice in a computer lab 

Grading System

Letter Grade (A-F) 

Passing grade

 

Evaluation Plan

Type

Percentage

Assessment activity

Assignments 

35 

7 assignments; 5% each 

Project 

25 

Term Project 

Midterm Exam 

15 

Midterm Exam 

Final Exam 

25 

Final Exam 

Course topics

Notes:

  • Course contents and descriptions, offerings and schedules are subject to change without notice.
  • Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
    https://www.vcc.ca/about/governance--policies/policies/.
  • To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.
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