CSTP 1105: Introduction to Programming
Effective date
September 2022
Department
Computer Systems Tech Diploma
School
Trades, Technology and Design
Description
This is an introductory course on programming. Learners will develop problem-solving skills through the use of detailed algorithms and be introduced to structured and object oriented design techniques. The course content includes standard program syntax, variable types, operators, input/output statements, decision and loop control structures, methods, encapsulation, instantiating and using objects.
The course is taught in Python. Using basic Python graphics library, students learn to develop interesting interactive desktop application while developing their programming know-hows using python.
This is a hands-on course and student learn all complexities of programming through developing simple and fun (some simple games using Python graphics) applications.
Year of study
1st Year Post-secondary
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Explain programming terminology
- Describe processes involved in programming
- Create a program using tools and styling conventions
- Create a program that uses variables
- Create a program that uses input and output
- Use pseudocode to describe and design the structure of a program
- Create a program using decision statements
- Create a program using loops
- Create a program using methods
- Create a program using objects and apply basic object oriented techniques
- Design reusable functions and classes through simple inheritance and encapsulation
- Create simple programs using recursion and convert tail recursion to iteration
Prior Learning Assessment & Recognition (PLAR)
None
Hours
Lecture, Online, Seminar, Tutorial: 40
Clinical, Lab, Rehearsal, Shop, Kitchen, Simulation, Studio: 40
Total Hours: 80
Instructional Strategies
Instructional strategies include classroom lectures, demonstrations, group discussions, computer lab and hands-on practical work, online learning
Grading System
Letter Grade (A-F)
Evaluation Plan
Type
|
Percentage
|
Assessment activity
|
Assignments
|
60
|
One programming assignment per week, except 2 weeks of exams.
|
Midterm Exam
|
20
|
|
Final Exam
|
20
|
|
Course topics
- Programming processes and terminology
- Pseudocode, basic design of a computer program: Von-Neuman machine
- Variables and scopes
- Input and output: command line or file input and output
- Functions and modules
- Conditional, branching
- Conditionals, branching
- Repetitions, loops,
- Recursion, converting tail recursion to iteration
- Objects and Object Oriented Programming
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.