VCDP 2350: UI/UX Strategy and Design 2
Effective date
January 2025
Department
Visual Comm Design Diploma
School
Trades, Technology and Design
Description
Students in this course will improve their ability to creatively solve problems as UI/UX designers. Projects will present students with advanced web or interaction design challenges that require novel solutions and creative problem solving. Students will work collaboratively by forming an in-depth understanding of a particular user problem and then conceptualizing and designing custom solutions using wireframes, prototypes, and mockups. Projects will also allow students to continue practicing their visual skills by creating consistent visual identities and style guides for web or app design projects. By the end of this course, students will have a greater ability to engage in the depth of thinking and level of problem solving required by complex UI/UX design projects.
Year of study
2nd Year Post-secondary
Prerequisites
VCDP 1280, OR departmental permission.
Course Learning Outcomes
Upon successful completion of this course, students will be able to:
- Plan and design a detailed user journey for a website or app with complex functionality, taking into account user needs, desires, and problems
- Create a strong and consistent visual identity for an interactive project and communicate it using easy-to-understand style guides and mockups
- Plan and deliver a professional presentation to demonstrate and explain interactive functionalities
- Find, evaluate, and use UI/UX design resources, libraries, and reference materials
- Evaluate UI/UX designs for their impact and fit across a variety of contexts (financial, social, community, etc)
- Apply accessibility standards in the design of websites and apps
- Use design research to inform UI/UX design decisions
Prior Learning Assessment & Recognition (PLAR)
1. Interview with department to discuss previous experience
2. A portfolio assessment of previously completed related work OR
3. The demonstration of skills via the successful completion of 1-4 related projects/assignments similar to those completed in the course, chosen at the discretion of the department
Hours
Lecture, Online, Seminar, Tutorial: 42
Practicum, Self-Paced, Individual Learning: 12
Total Hours: 54
Instructional Strategies
A combination of lecture, demonstration, production simulations, problem solving, practical labs and reflective discussion will be used throughout this course.
Grading System
Letter Grade (A-F)
Evaluation Plan
Type
|
Percentage
|
Assessment activity
|
Project
|
30
|
Final project
|
Assignments
|
30
|
Assignments
|
Lab Work
|
30
|
May include in-class exercises, assignments, quizzes/tests, and work-in-progress
|
Participation
|
10
|
Participation and professionalism
|
Course topics
- Wireframes, mockups, prototypes, style guides and design systems
- User research and user-centred design
- User journeys, tasks, and scenarios
- Collaboration and communication skills
- Project management
- Problem solving, design thinking, and systems thinking
- Feature prioritization
- Interaction design principles
- Rapid prototyping
- Micro-interactions
- Usability and accessibility
Notes:
- Course contents and descriptions, offerings and schedules are subject to change without notice.
- Students are required to follow all College policies including ones that govern their educational experience at VCC. Policies are available on the VCC website at:
https://www.vcc.ca/about/governance--policies/policies/.
- To find out if there are existing transfer agreements for this course, visit the BC Transfer Guide at https://www.bctransferguide.ca.