What you will learn
- Development of authentic and compelling VR/AR experiences
- Exploration and analysis of visual and experiential problems
- Production tools, programming, Unreal and Unity game engines, and hardware including Oculus Rift, Oculus Quest, and HTC Vive Pro
- Project management processes
- Industry expectations
- Effective communication for the technology sector
- VR/AR portfolio development
What to expect
- Classroom lectures
- Field trips
- Group work
- Guest speakers
- Applied practical experiences
- Assignments and projects
- Theoretical and practical tests and exams
- Terms 2 and 3 to be delivered at Vancouver Film School (VFS)
- Grade 12 graduation or equivalent
- English 12 with a minimum 'C+' grade or equivalent
- English Language Proficiency assessed at English 12 'C+'
- Pre-calculus 12 with a minimum 'B' grade or equivalent
Please note that individual courses may have additional pre-requisites.
- Seats are offered to applicants who have met all admission requirements, on a first-qualified, first-served basis.
- International applicants must be 17 years of age or older or a graduate of a secondary school. (Some exceptions may apply.)
- Applicants must submit official transcripts and educational documents as required by their course or program.
- All VCC applicants are required to function successfully in an English-speaking classroom. English requirements vary by program. For details, visit VCC International - English Requirements.
- Proficient in the English language with good oral and written communication skills.
- Creative, motivated and positive attitude towards learning.
- Good analytical and critical thinking skills.
- Interested in emerging technologies and the technology sector.
- Familiar and comfortable using VR headsets.
Program general hours
Term 1 of this program will run Monday to Thursday from 1:00 pm to 5:00 pm, excluding elective courses. Terms 2 and 3 are offered at Vancouver Film School and will likely be Monday to Friday, complete registration information will be provided by VFS upon registration. Term 4 is a Practicum and will be based on practicum placement.
|Term 1 is completed at VCC|
|SCIE 1110||Professional Communication||3|
|CMPT 1010||Introduction to Computer Programming 1||3|
|CMPT 1030||Introduction to Game Engines||3|
|CMPT 1040||Introduction to 2D/3D Asset Creation||3|
|Elective in the School of Arts and Sciences University Transfer department||3|
|Term 2 is completed at Vancouver Film School|
|Trends in VR/AR Development||3|
|Human Centred Design||3|
|Asset Creation for VR/AR||3|
|Data Structures and Algorithms||3|
|Term 3 is completed at Vancouver Film School|
|User Experience and Interface Design||3|
|VR/AR Client Project||3|
|Final Project Polish and Presentation Lab|
|Term 4 is completed at VCC|
|CMPT 2030||Industry Practicum||19|
Note: Students must declare their intention of completing the VR/AR Design and Development Diploma prior to taking courses. Courses are open to any student who meets the general and specific requirements for the course.
* This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.
Fees and other costs*
|Fee description||Fee Amount||Notes|
0 - 1
0 - 2
0 - 3
0 - 4
|Materials||0||not including textbooks|
|Medical & Dental||0|
|Program specific extra fees||0|
* Fees are approximate and subject to change with the approval of VCC's Board of Governors. Students are required to pay any applicable fee increases. Application and assessment fees are non-refundable.
Fees listed are for international students. For domestic programs, visit vcc.ca.
Any refunds are issued according to VCC's international refund policy.