Game Theory and Mechanics (VESD 1115)
This course introduces students to game design theory, mechanics, and development applications within the simulation industry. Students will learn to apply design principles and techniques to create effective user interfaces and functional 2D game assets. Through collaborative projects, students will develop prototypes, implement game mechanics, and compile deployable games for multiple platforms.
Course code: VESD 1115
Credits: 3.0
Tuition: $0
Length: 54.0 hours
Course outline:
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https://www.vcc.ca/vccphp/courseoutline?subject=VESD&number=1115

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Additional Information
- Introduction to Game Design Software and Hardware
- Digital Animation Tools and Techniques
- Graphic Editing for Game Content Creation
- 2D Game Engines and Prototyping
- Game Design Principles and Rules of Play
- User Interface Design for Games
- Game Development Teamwork and Collaboration
- Game Compilation and Multi-Platform Deployment
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
This course is offered as part of a VCC program only.
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* The amount shown is the approximate cost of tuition (for courses with tuition) or fees (for courses that do not have tuition).
Tuition and Fees are approximate and subject to change. Students are required to pay any applicable fee increases. Fees listed are for domestic students. For international programs, visit VCC International.
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.