Intermediate 3-D Modelling (VESD 1200)
In this course, students will learn about materials, textures, lighting, and rendering as it relates to developing assets for use in gaming and extended reality (XR) projects.
Course code: VESD 1200
Credits: 3.0
Tuition: $0
Length: 54.0 hours
Course outline:
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https://www.vcc.ca/vccphp/courseoutline?subject=VESD&number=1200
Prerequisites
VESD 1120.
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Additional Information
- Introduction to Materials and Shaders
- Procedural Materials and Physically-Based Rendering (PBR)
- Light Interaction and Material Simulation
- Texturing Techniques and Tools
- UV Mapping and Texture Application
- Node-Based Shader Creation
- Rendering Techniques for Still Images
- Lighting Principles in 3D Design
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
This course is offered as part of a VCC program only.
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* The amount shown is the approximate cost of tuition (for courses with tuition) or fees (for courses that do not have tuition).
Tuition and Fees are approximate and subject to change. Students are required to pay any applicable fee increases. Fees listed are for domestic students. For international programs, visit VCC International.
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.