3D Game Engine (VESD 1205)
This course examines advanced 3D modeling techniques focused on materials, textures, lighting, and rendering for gaming and extended reality (XR) projects. Students will develop proficiency in UV mapping, texturing techniques, and implementing node-based shader networks for advanced visual effects. Through practical application, students will produce rendered images suitable for various professional applications while evaluating lighting techniques to enhance realism in 3D scenes.
Course code: VESD 1205
Credits: 3.0
Tuition: $0
Length: 54.0 hours
Course outline:
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https://www.vcc.ca/vccphp/courseoutline?subject=VESD&number=1205

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Additional Information
- Introduction to 3D Game Engines
- Core Mechanics and Tools in Game Engines
- Game Environment Planning and Prototyping
- Asset Integration and Customization
- Game Logic and Interactivity
- Audio Integration in 3D Game Environments
- Visual Effects and Atmosphere Creation
- Deployment and Platform Optimization
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
This course is offered as part of a VCC program only.
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* The amount shown is the approximate cost of tuition (for courses with tuition) or fees (for courses that do not have tuition).
Tuition and Fees are approximate and subject to change. Students are required to pay any applicable fee increases. Fees listed are for domestic students. For international programs, visit VCC International.
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.