Audio Design and Production for Animation and Simulation (VESD 2210)
This course covers audio design fundamentals, interactive audio, and 3D audio principles for creating cohesive game sound environments. Students will learn to differentiate between 2D and 3D audio while evaluating audio middleware solutions for game engines. Through practical exercises, students will create and implement simulation audio assets using foley techniques and design interactive, atmospheric audio experiences.
Course code: VESD 2210
Credits: 3.0
Tuition: $0
Length: 54.0 hours
Course outline:
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https://www.vcc.ca/vccphp/courseoutline?subject=VESD&number=2210

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Additional Information
- History and Evolution of Game Audio
- Audio Fundamentals and Technical Specifications
- 2D vs. 3D Audio in Simulation and XR
- Adaptive Audio in Simulation Design
- Audio Middleware Solutions for Game Engines
- Creating Simulation Audio Assets
- Foley Techniques and Vocal Audio Production
- Interactive Audio Implementation in Simulations
Methods of assessment may include a challenge exam, submission of a product or portfolio for review, or a practical demonstration. Please contact the Department for details.
This course is offered as part of a VCC program only.
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* The amount shown is the approximate cost of tuition (for courses with tuition) or fees (for courses that do not have tuition).
Tuition and Fees are approximate and subject to change. Students are required to pay any applicable fee increases. Fees listed are for domestic students. For international programs, visit VCC International.
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.