Introduction to Game Engines (CMPT 1030)
Students will learn the basics of 3D interactive application design and development using the game engines Unity3D and Unreal Engine. Students will use a hands-on approach to learn the user interface of Unity and Unreal Engine, asset creation, node based and C++ scripting, and creating/compiling projects. Finally, students will create and deploy an application based on self-created and/or provided assets.
Course code: CMPT 1030
Credits: 3.0
Tuition: $0*
Length: 60.0 hours
Course outline:
view
https://www.vcc.ca/vccphp/courseoutline?subject=CMPT&number=1030
Prerequisites
Pre-calculus 12 with a B or equivalent; English 12 with a C+ or equivalent.Corequisites
CMPT 1040
* Fees are approximate and subject to change. Students are required to pay any applicable fee increases. Fees listed are for domestic students. For international programs, visit VCC International.
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.
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