Introduction to Game Engines (CMPT 1030)

Students will learn the basics of 3D interactive application design and development using the game engines Unity3D and Unreal Engine. Students will use a hands-on approach to learn the user interface of Unity and Unreal Engine, asset creation, node based and C++ scripting, and creating/compiling projects. Finally, students will create and deploy an application based on self-created and/or provided assets.
Course code: CMPT 1030
Credits: 3.0
Length: 60.0 hours
Course outline: view https://www.vcc.ca/vccphp/courseoutline?subject=CMPT&number=1030

Prerequisites

Pre-calculus 12 with a B or equivalent; English 12 with a C+ or equivalent.

Corequisites

CMPT 1040.
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